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A horror game for 3+ players and 1 deck of cards.

Together, you all have come to a dark wood, cursed ruin, scientific outpost, or somewhere else beyond the reach of others’ aid. Most of you are Humans, but one of you is a shapeshifting Demon who plans to devour the rest.

This diceless horror tabletop game is inspired by the Betrayal board game series, the Trophy Dark RPG, and the movie The Thing. The rules are only about 400 words long, and are designed to fit on a 4"x6" or 3"x5" index card. A plain text version is also included. Devoured was made for the 2020 Halloween Micro-Game Micro-Jam.

Devoured is very flexible in terms of how much and what kind of horror elements you want to include. I recommend setting clear expectations before you play (e.g., using Lines and Veils) to make sure everyone has fun.

If you play it, I'd love to hear your feedback!


Gravestone image by William Murphy used slightly cropped and with altered colors under the terms of the CC-BY-SA 2.0 license.

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Click download now to get access to the following files:

Devoured (4x6 version) 177 kB
Devoured (3x5 version, no art) 60 kB
Devoured (plain text) 3 kB

Development log

Comments

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unclear how the cards are even meant to leave the table >_>

(1 edit)

Hi Rebalancer, thanks for your feedback. Cards leave the table when they are played by humans during the second phase (the "chase"). Each round, when a human is attacked by the demon, they may counter it with an uncovered card from the center of the table instead of from their hand. If they do, regardless of if they were devoured, their card is discarded and the humans get a little closer to escaping the demon.

In practice, human players should be using and discarding the table cards most of the time, reserving the cards in their hand for when they're really in a bind.

I hope that helps!
Chris

I see. I suppose I could give this whole thing a go promptly enough. Will let you know when I did get to it

Please do! I think it works best with about 4 players. I recommend adding one rule (I will update the PDFs when I get the chance): after a Human has died, that player should also take turns controlling the Demon, so that they have something to do.